The CPRE Glossary

The basis for successful RE is a common understanding of the terms used. The CPRE Glossary covers the core terms of Requirements Engineering—it is the central reference work across all CPRE modules and levels!

The glossaries are also available in various languages for download.

The CPRE Glossary: An overview of the most important Requirements Engineering terms
Please note that the definitions of terms in the glossaries are deliberately in English only in order to exclude any ambiguities or scope for interpretation that may result from translations.

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A
  • Activity diagram

    A diagram type in ↑UML which models the flow of actions in some part of a ↑system including ↑data flows and areas of responsibility where necessary.

  • Activity model

    A ↑model of the flow of actions in some part of a ↑system .

  • Actor

    A person in some ↑role , a ↑system or a technical device in the context of a subject under consideration that interacts with that subject.

    Note:

    In RE, the subject under consideration typically is a ↑system . In testing, it may be a test ↑object .

  • Adequacy (of a requirement)

    The degree to which a ↑requirement expresses the ↑stakeholders' true and agreed desires and needs (i.e., those they had actually in mind when stating the requirement).

  • Application domain

    Those parts of the real world that are relevant for determining the ↑context of a ↑system .

  • Attribute

    A characteristic property of an ↑entity or an ↑object .

B
  • Behavior

    The way in which a ↑system reacts to stimuli, changes its state and produces observable results.

    Note:

    Stimuli may be events or changes of conditions. Their origin may be external or system-internal.

  • Behavior model

    A ↑model describing the ↑behavior of a ↑system , e.g., by a ↑state machine.

  • Business requirement

    A ↑requirement stating a business ↑goal , objective or need of an organization.

    Note:

    Business requirements typically state those business goals, objectives and needs that shall be achieved by employing a ↑system or a collection of systems.

C
  • Change request

    In RE: A well-argued request for changing one or more ↑baselined ↑requirements.

  • Class

    A representation of a set of ↑objects of the same kind by describing the structure of the objects, the ways they can be manipulated and how they behave.

  • Class diagram

    A diagrammatic representation of a ↑class model.

  • Class model

    A model consisting of a set of ↑classes and relationships between them.

  • Configuration

    A consistent set of logically coherent ↑items. The items are individually identifiable ↑work products or parts of work products in at most one ↑version per item.

  • Conformity

    The degree to which a ↑work product conforms to regulations given in some ↑standard .

  • Consistency (of requirements)

    The degree to which a set of ↑requirements is free of contradicting statements.

  • Constraint (in RE)

    A ↑requirement that limits the solution space beyond what is necessary for meeting the given ↑functional requirements and ↑quality requirements.

  • Context boundary

    The boundary between the ↑context of a ↑system and those parts of the ↑application domain that are irrelevant for the ↑system and its ↑requirements.

    Note:

    The context boundary separates the relevant part of the environment of a system to be developed from the irrelevant part, i.e., the part that does not influence the system to be developed and, thus, does not have to be considered during Requirements Engineering.

  • Context model

    A ↑model describing a ↑system in its ↑context .

  • Customer requirements specification

    A coarse description of the required capabilities of a ↑system from the ↑customer’s perspective.

    Note:

    A customer requirements specification is usually supplied by the customer.

D
  • Defect

    Synonym: bug, fault

    An imperfection or deficiency in a ↑work product that impairs its intended use.

  • Design

    1. A plan or drawing produced to show how something will look, function or be structured before it is made.

    2. The activity of creating a design.

    3. A decorative pattern [This meaning does not apply in the software engineering ↑domain ].

    Note:

    1. In software product development, we distinguish between creative design which shapes the look and feel of the product, i.e., its perceivable form, function and quality, and technical design (also called software design) which determines the inner structure of the product, in particular the software architecture.
    2. The creative design of products is also called product design.
    3. The creative design of digital solutions is called digital design.

  • Domain

    A range of relevant things (for some given matter); for example, an ↑application domain .

  • Domain requirement

    A ↑domain property in the ↑context of a ↑system that is required to hold.

E
  • Effectiveness

    The degree to which an ↑item produces the intended results.

    Note:

    In RE, effectiveness frequently is the degree to which a ↑system enables its ↑users to achieve their ↑goals .

  • Efficiency

    The degree to which resources are expended in relation to results achieved.

  • Elaboration (of requirements)

    An umbrella term for requirements ↑elicitation, ↑negotiation and ↑validation.

  • Elicitation (of requirements)

    → Requirements elicitation

  • Error

    1. A human action that produces an incorrect result.

    2. A discrepancy between an observed ↑behavior or result and the specified behavior or result.

    Note:

    In practice, both meanings are used. Where needed, the meaning of error can be disambiguated by using human error and observed error or observed fault, respectively.

  • Evolutionary prototype

    A pilot system forming the core of a ↑system to be developed.

  • Exploratory prototype

    A throwaway ↑prototype used to create shared understanding, clarify ↑requirements or validate ↑requirements .

F G
  • Glossary

    A collection of definitions of terms that are relevant in some ↑domain .

    Note:

    Frequently, a glossary also contains cross-references, ↑synonyms , ↑homonyms , acronyms, and abbreviations.

  • Goal

    A desired state of affairs (that a ↑stakeholder wants to achieve).

    Note:

    Goals describe intentions of stakeholders. They may conflict with one another.

  • Goal model

    A ↑model representing a set ↑goals, sub-goals and the relationships between them.

    Note:

    Goal models may also include tasks and resources needed to achieve a goal, actors who want to achieve a goal, and obstacles that impede the achievement of a goal.

I
  • Increment (in software development)

    An addition to a ↑system under development that extends, enhances or refactors ( ↑refactoring ) the existing parts of the ↑system .

    Note:

    In ↑agile development, every ↑iteration produces an increment.

  • Inspection

    A formal ↑review of a ↑work product by a group of experts according to given criteria, following a defined procedure.

K M
  • Mock-up (of a digital system)

    A medium-fidelity ↑prototype that demonstrates characteristics of a user interface without implementing any real ↑functionality .

    Note:

    In RE, a mock-up primarily serves for specifying and validating user interfaces.

  • Model

    An abstract representation of an existing part of reality or a part of reality to be created.

    Note:

    1. The notion of reality includes any conceivable set of elements, phenomena or concepts, including other models.

    2. Models are always built for specific purposes in a specific context.

    3. With respect to a model, the modeled part of reality is called the original.

    4. In RE, ↑requirements can be specified with models.

  • Modeling language

    A ↑language for expressing ↑models of a certain kind. May be textual, graphic, symbolic or some combination thereof.

  • Modifiability

    The degree to which a ↑work product or ↑system can be modified without degrading its ↑quality .

N O P
  • Performance requirement

    A ↑requirement describing a performance characteristic (timing, speed, volume, capacity, throughput, ...).

    Note:

    In this glossary, performance requirements are regarded as a sub-category of ↑quality requirements. However, they can also be considered as a ↑kind of requirements of its own.

  • Priority

    The level of importance assigned to an ↑item , e.g., a ↑requirement or a ↑defect , according to certain criteria.

  • Process

    A set of interrelated ↑activities performed in a given order to process information or materials.

    Note:

    The notion of process includes business processes (e.g., how to commission and send ordered goods to ↑customers ), information processes (e.g., how to deliver records from a database that match a given query), and technical processes (e.g., cruise control in a car).

  • Process model

    A ↑model describing a ↑process or a set of related processes.

  • Product (in the context of software)

    A software-based ↑system or a ↑service provided by a system which is developed and marketed by a ↑supplier and used by ↑customers.

  • Product backlog

    An ordered, typically prioritized collection of work items that a development team has to work on when developing or evolving a ↑system .

    Note:

    Items include ↑requirements , ↑defects to be fixed, or ↑refactorings to be done.

Q R S
  • Safety

    The capability of a ↑system to achieve an acceptable level of probability that the system, under defined conditions, will not reach a state in which human life, health, property, or the environment is endangered.

    Note:

    Safety ↑requirements may be stated as ↑quality requirements or in terms of ↑functional requirements.

  • Scope (of a system development)

    The range of things that can be shaped and designed when developing a ↑system .

  • Security

    The degree to which a ↑system protects its data and resources against unauthorized access or use and secures unobstructed access and use for its legitimate ↑users.

    Note:

    Security requirements may be stated as ↑quality requirements or in terms of ↑functional requirements.

  • Semantics

    The meaning of a sign or a set of signs in a ↑language .

  • Sequence diagram

    A diagram type in ↑UML which models the interactions between a selected set of ↑objects and/or ↑actors in the sequential order in which those interactions occur.

  • Service

    The provision of some ↑functionality to a human or a ↑system by a provider (a system, organization, group or individual) that delivers value to the receiver.

    Note:

    In systems engineering, software engineering and Requirements Engineering, services are typically provided by a ↑system for a ↑user or another system.

  • Software requirements specification

    A ↑requirements specification pertaining to a software ↑system .

    Abbreviation: SRS

  • Sprint

    An ↑iteration in ↑agile development, particularly when using ↑Scrum.

  • Stakeholder

    A person or organization who influences a ↑system’s ↑requirements or who is impacted by that system.

    Note:

    Influence can also be indirect. For example, some stakeholders may have to follow instructions issued by their managers or organizations.

  • Stakeholder requirement

    A ↑requirement expressing a ↑stakeholder desire or need.

    Note:

    Stakeholder requirements are typically written by stakeholders and express their desires and needs from their perspective.

  • Standard

    A formal, possibly mandatory set of regulations for how to interpret, develop, manufacture or execute something.

    Note:

    In RE, there are RE-relevant standards issued by ISO/IEC and IEEE.

  • State machine

    A ↑model describing the behavior of a ↑system by a finite set of states and state transitions. State transitions are triggered by events and can in turn trigger actions and new events.

  • State machine diagram

    A diagrammatic representation of a ↑state machine .

  • Statechart

    A ↑state machine having states that are hierarchically and/or orthogonally decomposed.

  • Synonym

    A word having the same meaning as another word.

  • Syntax

    The rules for constructing structured signs in a ↑language .

  • System context

    The part of a ↑system’s environment that is relevant for the definition as well as the understanding of the ↑requirements of a ↑system to be developed.

  • System requirement

    A ↑requirement pertaining to a ↑system .

  • System requirements specification
    Note:

    A system requirements specification is frequently considered to be a synonym for ↑requirements specification.

    Abbreviation: SyRS

T U
  • UML

    Abbreviation for Unified Modeling Language, a standardized language for modeling problems or solutions.

  • Unambiguity (of requirements)

    The degree to which a ↑requirement is expressed such that it cannot be understood differently by different people.

  • Understandability

    The degree to which an ↑item is comprehensible to its intended users.

    Note:

    Typical items are: a ↑system , a ↑work product , or a part thereof.

  • Usability

    The degree to which a ↑system can be used by specified ↑users to achieve specified ↑goals in a specified context of use.

    Note:

    Usability particularly includes the capability of a ↑system to be understood, learned, used, and liked by its intended ↑users .

  • Use case

    A set of possible interactions between external ↑actors and a ↑system that provide a benefit for the actor(s) involved.

    Note:

    Use cases specify a system from a user’s (or other external actor’s) perspective: every use case describes some ↑functionality that the system must provide for the actors involved in the use case.

  • Use case diagram

    A diagram type in UML that models the ↑actors and the ↑use cases of a ↑system .

    Note:

    The boundary between the actors and the use cases constitutes the ↑system boundary.

  • User

    A person who uses the ↑functionality provided by a ↑system .

    Note:

    Users (also called end users) always are ↑stakeholders of a ↑system .

  • User requirement

    A ↑requirement expressing a ↑user need.

    Note:

    User requirements are typically about what a system should do for certain users and how they can interact with the system. User requirements are a subset of ↑stakeholder requirements .

V
  • Validation

    The ↑process of confirming that an ↑item (a ↑system , a ↑work product or a part thereof) matches its ↑stakeholders’ needs.

    Note:

    In RE, validation is the process of confirming that the documented ↑requirements match their ↑stakeholders’ needs; in other words: whether the right requirements have been specified.

  • Verifiability (of requirements)

    The degree to which the fulfillment of a ↑requirement by an implemented ↑system can be verified.

    Note:

    Such ↑verification can be performed, for example by defining ↑acceptance test cases, measurements or ↑inspection procedures.

  • Version

    An occurrence of an ↑item which exists in multiple, time-ordered occurrences where each occurrence has been created by modifying one of its previous occurrences.

  • View

    An excerpt from a ↑work product , containing only those parts one is currently interested in.

    Note:

    A view can abstract or aggregate parts of the work product.

  • Vision (for a system or product)

    A conceptual imagination of a future ↑system or ↑product , describing its key characteristics and how it will create value for its ↑users .

W
  • Walkthrough

    A ↑review in which the author of a ↑work product leads the reviewers systematically through the work product and the reviewers ask questions and make comments about possible issues.

  • Wireframe

    A low-fidelity ↑prototype built with simple materials that primarily serves for discussing and validating requirements, design ideas or user interface concepts.

    Note:

    When prototyping digital systems, wireframes are typically built with paper. Such prototypes are also called paper prototypes.

  • Work product

    Synonym: artifact

    A recorded, intermediate or final result generated in a work ↑process .

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