A medium-fidelity ↑prototype that demonstrates characteristics of a user interface without implementing any real ↑functionality .
In RE, a mock-up primarily serves for specifying and validating user interfaces.
The basis for successful RE is a common understanding of the terms used. The CPRE Glossary covers the core terms of Requirements Engineering—it is the central reference work across all CPRE modules and levels! The RE@Agile Glossary supplements the CPRE Glossary with terms for Requirements Engineering in an agile environment.
The glossaries are also available in various languages for download.
The CPRE Glossary: An overview of the most important Requirements Engineering terms
Please note that the definitions of terms in the glossaries are deliberately in English only in order to exclude any ambiguities or scope for interpretation that may result from translations.
A medium-fidelity ↑prototype that demonstrates characteristics of a user interface without implementing any real ↑functionality .
In RE, a mock-up primarily serves for specifying and validating user interfaces.
An abstract representation of an existing part of reality or a part of reality to be created.
1. The notion of reality includes any conceivable set of elements, phenomena or concepts, including other models.
2. Models are always built for specific purposes in a specific context.
3. With respect to a model, the modeled part of reality is called the original.
4. In RE, ↑requirements can be specified with models.
The degree to which a ↑work product or ↑system can be modified without degrading its ↑quality .