Das CPRE Glossar

Ein gemeinsames Verständnis der verwendeten Begriffe ist die Grundlage für erfolgreiches RE. Das CPRE Glossar umfasst die Kernbegriffe des Requirements Engineering - es ist das zentrale Nachschlagewerk über alle CPRE Module und Ebenen hinweg! Das RE@Agile Glossar ergänzt das CPRE Glossar durch Begriffe für das Requirements Engineering im agilen Umfeld.

Die Glossare sind in verschiedenen Sprachen auch zum Download verfügbar.

Das CPRE Glossar: Die wichtigsten Begriffe des Requirements Engineering im Überblick
Bitte beachten Sie, dass die Begriffsdefinitionen in den Glossaren bewusst nur auf Englisch existieren, um Unschärfen oder Interpretationsspielraum, die aus Übersetzungen resultieren können, auszuschließen.

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  • Backlog
    Backlog

    → Product backlog, → Sprint backlog

    Synonym: Auftragsbestand

  • Basislinie
    Baseline

    Synonym: Baseline

    A stable, change-controlled ↑configuration of ↑work products.

    Note:

    Baselines serve for ↑release planning and release definition as well as for project management purposes such as effort estimation.

  • Bug
    Bug

    → Defect

  • Burndown Chart
    Burndown chart

    Synonym: Erledigungsdiagramm

    A diagram plotting the work items that remain to accomplish on a time scale.

  • Benutzbarkeit
    Usability

    The degree to which a ↑system can be used by specified ↑users to achieve specified ↑goals in a specified context of use.

    Note:

    Usability particularly includes the capability of a ↑system to be understood, learned, used, and liked by its intended ↑users .

  • Benutzer
    User

    A person who uses the ↑functionality provided by a ↑system .

    Note:

    Users (also called end users) always are ↑stakeholders of a ↑system .

  • Benutzeranforderung
    User requirement

    A ↑requirement expressing a ↑user need.

    Note:

    User requirements are typically about what a system should do for certain users and how they can interact with the system. User requirements are a subset of ↑stakeholder requirements .

D
  • Datenfluss
    Data flow

    A sequence of data items flowing from a producer to a consumer.

  • Datenflussdiagramm
    Data flow diagram

    A diagrammatic representation of a ↑data flow model.

    Abbreviation: DFD

  • Datenflussmodell
    Data flow model

    A model that describes the ↑functionality of a ↑system by ↑activities , data stores and ↑data flows .

    Note:

    Incoming data flows trigger activities which then consume the received data, transform them, read/write persistent data held in data stores and then produce new data flows which may be intermediate results that trigger other activities or final results that leave the system.

  • Defekt
    Defect

    Synonym: Bug

    An imperfection or deficiency in a ↑work product that impairs its intended use.

  • Design
    Design

    Synonym: Gestaltung

    1. A plan or drawing produced to show how something will look, function or be structured before it is made.

    2. The activity of creating a design.

    3. A decorative pattern [This meaning does not apply in the software engineering ↑domain ].

    Note:

    1. In software product development, we distinguish between creative design which shapes the look and feel of the product, i.e., its perceivable form, function and quality, and technical design (also called software design) which determines the inner structure of the product, in particular the software architecture.
    2. The creative design of products is also called product design.
    3. The creative design of digital solutions is called digital design.

  • Dokumentvorlage
    Document template

    A template providing a predefined skeleton structure for a document ( ↑Requirements template ).

    Note:

    In RE, document templates can be used to structure ↑requirements documents .

  • Domäne
    Domain

    A range of relevant things (for some given matter); for example, an ↑application domain .

  • Domänenmodell
    Domain model

    A ↑model describing phenomena in an ↑application domain .

    Note:

    1. In RE, domain models are created with the intention to understand the ↑application domain in which a planned ↑system will be situated.

    2. Static domain models specify (business) objects and their relationships in a ↑domain of interest.

    3. Domain story models specify visual stories about how actors interact with devices, artifacts and other items in a ↑domain .

  • Domänenanforderung
    Domain requirement

    A ↑domain property in the ↑context of a ↑system that is required to hold.

  • Defekt
    Fault

    → Defect

E
  • Einhaltung
    Compliance

    Synonym: Erfüllung

    The adherence of a ↑work product to ↑standards, conventions, regulations, laws, or similar prescriptions.

  • Entscheidungstabelle
    Decision table

    A tabular representation of a complex decision, specifying which actions to perform for the possible combinations of condition values.

  • Effektivität
    Effectiveness

    The degree to which an ↑item produces the intended results.

    Note:

    In RE, effectiveness frequently is the degree to which a ↑system enables its ↑users to achieve their ↑goals .

  • Effizienz
    Efficiency

    The degree to which resources are expended in relation to results achieved.

  • Erarbeitung (von Anforderungen)
    Elaboration (of requirements)

    An umbrella term for requirements ↑elicitation, ↑negotiation and ↑validation.

  • Ermittlung (von Anforderungen)
    Elicitation (of requirements)

    → Requirements elicitation

  • Endbenutzer
    End user

    → User

  • Entität
    Entity

    Synonym: Element, Etwas, Gegenstand

    1. In general: Anything which is perceivable or conceivable ( ↑item ).

    2. In entity-relationship-modeling: an individual ↑item which has an identity and does not depend on another item ( ↑object ).

  • Entity-Relationship Diagramm
    Entity-relationship diagram

    A diagrammatic representation of an ↑entity-realtionship model .

    Abbreviation: ERD

  • Entity-Relationship Modell
    Entity-relationship model

    A ↑model of data that are relevant for a ↑system or of the data of an ↑application domain , consisting of a set of entity types that are each characterized by ↑attributes and linked by relationships.

    Abbreviation: ER Model

  • Epic
    Epic

    Synonym: Erzählung

    In agile development: An abstract description of a ↑stakeholder need which is larger than what can be implemented in a single ↑iteration .

  • Evolutionärer Prototyp
    Evolutionary prototype

    A pilot system forming the core of a ↑system to be developed.

  • Explorativer Prototyp
    Exploratory prototype

    A throwaway ↑prototype used to create shared understanding, clarify ↑requirements or validate ↑requirements .

  • Element
    Item

    Synonym: je nach Kontext: Objekt

    Anything which is perceivable or conceivable.

  • Eindeutigkeit (von Anforderungen)
    Unambiguity (of requirements)

    The degree to which a ↑requirement is expressed such that it cannot be understood differently by different people.

F
  • Fehler
    Error

    1. A human action that produces an incorrect result.

    2. A discrepancy between an observed ↑behavior or result and the specified behavior or result.

    Note:

    In practice, both meanings are used. Where needed, the meaning of error can be disambiguated by using human error and observed error or observed fault, respectively.

  • Fehlertoleranz
    Fault tolerance

    The capability of a ↑system to operate as intended despite the presence of (hardware or software) ↑faults .

    Note:

    Fault tolerance may be stated as a ↑quality requirement .

  • Feature
    Feature

    A distinguishing characteristic of a ↑system that provides value for ↑stakeholders .

    Note:

    A feature typically comprises several ↑requirements and is used for communicating with ↑stakeholders on a higher level of abstraction and for expressing variable or optional characteristics.

  • Featurediagramm
    Feature diagram

    Synonym: Merkmalsdiagramm

    A diagrammatic representation of a ↑feature model .

  • Featuremodell
    Feature model

    Synonym: Merkmalsmodell

    A ↑model describing the variable features of a ↑product line , including their relationships and dependencies.

  • Formularvorlage
    Form template

    Synonym: Formularschablone

    A template providing a form with predefined fields to be filled-in. ( ↑Requirements template )

    Note:

    In RE, form templates can be used to specify ↑use cases or ↑quality requirements .

  • Funktionale Anforderung
    Functional requirement

    A ↑requirement concerning a result or ↑behavior that shall be provided by a function of a ↑system .

  • Funktionalität
    Functionality

    The capabilities of a ↑system as stated by its ↑functional requirements .

G
  • Geschäftsanforderung
    Business requirement

    A ↑requirement stating a business ↑goal , objective or need of an organization.

    Note:

    Business requirements typically state those business goals, objectives and needs that shall be achieved by employing a ↑system or a collection of systems.

  • Gemeinsamkeiten
    Commonality

    The parts of a ↑product line that are shared by all its members.

  • Glossar
    Glossary

    A collection of definitions of terms that are relevant in some ↑domain .

    Note:

    Frequently, a glossary also contains cross-references, ↑synonyms , ↑homonyms , acronyms, and abbreviations.

  • Gesichtspunkt
    Viewpoint

    Synonym: Standpunkt

    A certain perspective on the ↑requirements of a ↑system .

    Note:

    Typical viewpoints are perspectives that a ↑stakeholder or stakeholder group has (for example, an end user’s perspective or an operator’s perspective). However, there can also be topical viewpoints such as a security viewpoint.

H
  • Homonym
    Homonym

    A term looking identical to another term, but having a different meaning.

    Note:

    For example, bill as a bank note and bill as a list (of materials) are homonyms.

I
  • Inkrement (in der Softwareentwicklung)
    Increment (in software development)

    An addition to a ↑system under development that extends, enhances or refactors ( ↑refactoring ) the existing parts of the ↑system .

    Note:

    In ↑agile development, every ↑iteration produces an increment.

  • Inspektion
    Inspection

    A formal ↑review of a ↑work product by a group of experts according to given criteria, following a defined procedure.

  • Iteration
    Iteration

    1. In general: The repetition of something, for example, a procedure, a process or a piece of program code.

    2. In agile development: A ↑timeboxed unit of work in which a development team implements an ↑increment to the ↑system under development.

    Note:

    In agile development, iteration and ↑sprint are frequently used as synonyms.

K
  • Kardinalität
    Cardinality

    1. In modeling: The minimum and maximum number of ↑objects in a relationship.

    2. In mathematics: The number of elements in a set.

    Note:

    In ↑UML , the term multiplicity is used for cardinality.

  • Klasse
    Class

    A representation of a set of ↑objects of the same kind by describing the structure of the objects, the ways they can be manipulated and how they behave.

  • Klassendiagramm
    Class diagram

    A diagrammatic representation of a ↑class model.

  • Klassenmodell
    Class model

    A model consisting of a set of ↑classes and relationships between them.

  • Komponente
    Component

    1. In general: A delimitable part of a ↑system .

    2. In software architecture: An encapsulated set of coherent ↑objects or ↑classes that jointly achieve some purpose.

    3. In testing: A part of a ↑system that can be tested in isolation.

    Note:

    When viewed in isolation, a component is a ↑system by itself.

  • Komposition (in einem technischen Kontext)
    Composition (in a technical context)

    1. An ↑item that is composed of a set of items; forming a whole-part relationship.

    2. The act of composing a whole from a set of parts.

  • Konfiguration
    Configuration

    A consistent set of logically coherent ↑items. The items are individually identifiable ↑work products or parts of work products in at most one ↑version per item.

  • Konflikt (bezüglich Anforderungen)
    Conflict (about requirements)

    → Requirements conflict

  • Konformität
    Conformity

    The degree to which a ↑work product conforms to regulations given in some ↑standard .

  • Konsistenz (von Anforderungen)
    Consistency (of requirements)

    The degree to which a set of ↑requirements is free of contradicting statements.

  • Kontext
    Context

    1. In general: The network of thoughts and meanings needed for understanding phenomena or utterances.

    2. Especially in RE: The part of a ↑system's environment being relevant for understanding the system and its ↑requirements.

    Note:

    Context in the second meaning is also called the ↑system context.

  • Kontextgrenze
    Context boundary

    The boundary between the ↑context of a ↑system and those parts of the ↑application domain that are irrelevant for the ↑system and its ↑requirements.

    Note:

    The context boundary separates the relevant part of the environment of a system to be developed from the irrelevant part, i.e., the part that does not influence the system to be developed and, thus, does not have to be considered during Requirements Engineering.

  • Kontextdiagramm
    Context diagram

    1. A diagrammatic representation of a ↑context model.

    2. In ↑Structured Analysis, the context diagram is the root of the ↑data flow diagram hierarchy.

  • Kontextmodell
    Context model

    A ↑model describing a ↑system in its ↑context .

  • Korrektheit
    Correctness

    The degree to which the information contained in a ↑work product is provably true.

    Note:

    In RE, correctness is sometimes used as a synonym for ↑adequacy , particularly when validating a ↑requirement rigorously against formally stated properties in the ↑context of a ↑system .

  • Kunde
    Customer

    A person or organization who receives a ↑system , a ↑product or a ↑service .

    Also see ↑stakeholder .

L
  • Lastenheft
    Customer requirements specification

    A coarse description of the required capabilities of a ↑system from the ↑customer’s perspective.

    Note:

    A customer requirements specification is usually supplied by the customer.

  • Leistungsanforderung
    Performance requirement

    A ↑requirement describing a performance characteristic (timing, speed, volume, capacity, throughput, ...).

    Note:

    In this glossary, performance requirements are regarded as a sub-category of ↑quality requirements. However, they can also be considered as a ↑kind of requirements of its own.

  • Lenkungsausschuss
    Steering committee

    A committee that supervises a project.

  • Lieferant
    Supplier

    A person or organization who delivers a ↑product or ↑service to a ↑customer .

M
  • Mehrdeutigkeit
    Ambiguity

    → Unambiguity

    The contrary of ↑unambiguity

  • Machbarkeit (einer Anforderung)
    Feasibility (of a requirement)

    The degree to which a ↑requirement for a ↑system can be implemented under existing ↑constraints .

  • Methode
    Method

    The systematic application of a ↑technique (or a set of techniques) to achieve an objective or create a work product.

  • Methodologie
    Methodology

    1. The systematic study of ↑methods in a particular field, in particular, how to select, apply or evaluate methods systematically in a given situation.

    2. A set of ↑methods being applied in some combination.

  • Mock-up (eines digitalen Systems)
    Mock-up (of a digital system)

    A medium-fidelity ↑prototype that demonstrates characteristics of a user interface without implementing any real ↑functionality .

    Note:

    In RE, a mock-up primarily serves for specifying and validating user interfaces.

  • Modell
    Model

    An abstract representation of an existing part of reality or a part of reality to be created.

    Note:

    1. The notion of reality includes any conceivable set of elements, phenomena or concepts, including other models.

    2. Models are always built for specific purposes in a specific context.

    3. With respect to a model, the modeled part of reality is called the original.

    4. In RE, ↑requirements can be specified with models.

  • Modellierungssprache
    Modeling language

    A ↑language for expressing ↑models of a certain kind. May be textual, graphic, symbolic or some combination thereof.

  • Multiplizität
    Multiplicity

    → Cardinality

N
  • Nativer Prototyp
    Native prototype

    Synonym: Attrappe, Prototyp im engeren Sinn

    A high-fidelity ↑prototype that implements critical parts of a ↑system to an extent that ↑stakeholders can use the prototype to see whether the prototyped part of the system will work and behave as expected.

  • Natürliche Sprache
    Natural language

    A ↑language that people use for speaking and writing in everyday life.

    Note:

    This is in contrast to artificial languages that people have deliberately created for specific purposes such as programming or specifying.

  • Notwendigkeit (einer Anforderung)
    Necessity (of a requirement)

    The degree to which an individual ↑requirement is a necessary part of the ↑requirements specification of a ↑system .

  • Nicht-funktionale Anforderung
    Non-functional requirement
    Note:

    ↑Performance requirements may be regarded as another category of non-functional requirements. In this glossary, performance requirements are considered to be a sub-category of ↑quality requirements .

  • Norm
    Standard

    A formal, possibly mandatory set of regulations for how to interpret, develop, manufacture or execute something.

    Note:

    In RE, there are RE-relevant standards issued by ISO/IEC and IEEE.

O
  • Objekt
    Object

    1. In general: Anything which is perceivable or conceivable ( ↑item ).

    2. In software engineering: an individual ↑item which has an identity, is characterized by the values of its ↑attributes and does not depend on another item ( ↑entity ).

  • Objektdiagramm
    Object diagram

    A diagrammatic representation of an ↑object model .

  • Objektmodell
    Object model

    A ↑model describing a set of ↑objects and relationships between them.

P
  • Persona
    Persona

    A fictitious character representing a group of ↑users with similar needs, values and habits who are expected to use a ↑system in a similar way.

  • Portabilität
    Portability

    The ease with which a ↑system can be transferred to another platform while preserving its characteristics.

  • Praktik
    Practice

    A proven way of how to carry out certain types of ↑tasks or ↑activities.

  • Priorisierung
    Prioritization

    The process of assigning priorities to a set of ↑items.

  • Priorität
    Priority

    The level of importance assigned to an ↑item , e.g., a ↑requirement or a ↑defect , according to certain criteria.

  • Problem
    Problem

    A difficulty, open question or undesirable condition that needs investigation, consideration, or solution.

  • Prozess
    Process

    A set of interrelated ↑activities performed in a given order to process information or materials.

    Note:

    The notion of process includes business processes (e.g., how to commission and send ordered goods to ↑customers ), information processes (e.g., how to deliver records from a database that match a given query), and technical processes (e.g., cruise control in a car).

  • Prozessmodell
    Process model

    A ↑model describing a ↑process or a set of related processes.

  • Prozessmuster
    Process pattern

    An abstract, reusable ↑model of a ↑process which can be used to configure and instantiate a concrete process for a given situation and ↑context .

  • Produkt (im Kontext von Software)
    Product (in the context of software)

    A software-based ↑system or a ↑service provided by a system which is developed and marketed by a ↑supplier and used by ↑customers.

  • Produkt-Backlog
    Product backlog

    Synonym: Produkt-Auftragsbestand

    An ordered, typically prioritized collection of work items that a development team has to work on when developing or evolving a ↑system .

    Note:

    Items include ↑requirements , ↑defects to be fixed, or ↑refactorings to be done.

  • Produktlinie
    Product line

    Synonym: Produktfamilie

    A jointly managed set of systems (provided as products or services) that share a common core and have a configurable set of ↑variants for satisfying needs of particular customers or market segments.

    Note:

    The points in a product line where there is more than one ↑variant to select from are called ↑variation points.

  • Product Owner
    Product owner

    Synonym: Produkteigner

    A person responsible for a ↑product in terms of ↑functionality , value and ↑risk .

    Note:

    The product owner maintains and prioritizes the ↑product backlog , makes sure that the ↑stakeholders’ ↑requirements as well as market needs are elicited and adequately documented in the ↑product backlog and represents the stakeholders when communicating with the development team.

  • Prototyp
    Prototype

    1. In manufacturing: A piece which is built prior to the start of mass production.

    2. In software and systems engineering: A preliminary, partial realization of certain characteristics of a ↑system .

    3. In design: A preliminary, partial instance of a design solution.

    Note:

    1. In RE, prototypes are used as a means for requirements ↑elicitation (see ↑specification by example ) and ↑validation .
    2. Prototypes in RE can be classified
    (a) with respect to their degree of fidelity into ↑native prototypes, ↑mock-ups and ↑wireframes;
    (b) with respect to their purpose into ↑exploratory prototypes and ↑evolutionary prototypes.

  • Prototyping
    Prototyping

    Synonym: Prototypisieren

    A ↑process that involves the creation and evaluation of ↑prototypes.

Q
  • Qualität
    Quality

    1. In general: The degree to which a set of inherent characteristics of an item fulfills ↑requirements.

    2. In systems and software engineering: The degree to which a ↑system satisfies stated and implied needs of its ↑stakeholders.

    Note:

    Quality in this definition means fitness for intended use, as stated in the ↑requirements. This is in contrast to the colloquial notion of quality which is typically connoted with goodness or excellence.

  • Qualitätsanforderung
    Quality requirement

    A ↑requirement that pertains to a quality concern that is not covered by ↑functional requirements.

  • Quelle (einer Anforderung)
    Source (of a requirement)

    → Requirements source

R
  • Randbedingung (im RE)
    Constraint (in RE)

    A ↑requirement that limits the solution space beyond what is necessary for meeting the given ↑functional requirements and ↑quality requirements.

  • Redundanz
    Redundancy

    Multiple occurrence of the same information or resource.

  • Refaktorierung
    Refactoring

    The improvement of the internal ↑quality of source code, particularly the structure of the code, without changing its observable behavior.

  • Release
    Release

    Synonym: Freigabe

    A ↑configuration that has been released for installation and use by ↑customers.

  • Requirements Engineer
    Requirements Engineer

    Synonym: Anforderungsanalytiker, Anforderungsingenieur

    A person who – in collaboration with ↑stakeholders – elicits, documents, validates, and manages ↑requirements.

    Note:

    In most cases, requirements engineer is a ↑role and not a job title.

  • Requirements Engineering
    Requirements Engineering

    The systematic and disciplined approach to the ↑specification and management of ↑requirements with the goal of understanding the ↑stakeholders’ desires and needs and minimizing the risk of delivering a ↑system that does not meet these desires and needs.

    Abbreviation: RE

  • Review
    Review

    Synonym: Durchsicht

    An evaluation of a ↑work product by an individual or a group in order to find problems or suggest improvements.

    Note:

    Evaluation may be performed with respect to both contents and conformance.

  • Risiko
    Risk

    A possible event that threatens the success of an endeavor.

    Note:

    A risk is typically assessed in terms of its probability and potential damage.

  • Rolle
    Role

    1. A part played by a person in a given context.

    2. In ↑UML ↑class models : The parts played by the linked ↑objects in an ↑association .

S
  • Steuerfluss
    Control flow

    Synonym: Kontrollfluss

    The order in which a set of actions is executed.

  • Sprache
    Language

    A structured set of signs for expressing and communicating information.

    Note:

    Signs are any elements that are used for communication: spoken or written words or expressions, symbols, gestures, sounds, etc.

  • Satzschablone
    Phrase template

    A template for the syntactic structure of a phrase that expresses an individual ↑requirement or a ↑user story in ↑natural language. ( ↑requirements template )

  • Sicherheit (im Sinn von Nutzungssicherheit)
    Safety

    The capability of a ↑system to achieve an acceptable level of probability that the system, under defined conditions, will not reach a state in which human life, health, property, or the environment is endangered.

    Note:

    Safety ↑requirements may be stated as ↑quality requirements or in terms of ↑functional requirements.

  • Szenario
    Scenario

    1. In general: A description of a potential sequence of events that lead to a desired (or unwanted) result.

    2. In RE: An ordered sequence of interactions between partners, in particular between a ↑system and external ↑actors . May be a concrete sequence (instance scenario) or a set of potential sequences (type scenario, ↑use case ).

  • Scrum
    Scrum

    A popular ↑process framework for ↑agile development of a ↑system .

  • Sicherheit (im Sinn von Informationssicherheit)
    Security

    The degree to which a ↑system protects its data and resources against unauthorized access or use and secures unobstructed access and use for its legitimate ↑users.

    Note:

    Security requirements may be stated as ↑quality requirements or in terms of ↑functional requirements.

  • Semantik
    Semantics

    The meaning of a sign or a set of signs in a ↑language .

  • Sequenzdiagramm
    Sequence diagram

    A diagram type in ↑UML which models the interactions between a selected set of ↑objects and/or ↑actors in the sequential order in which those interactions occur.

  • Service
    Service

    Synonym: Dienst

    The provision of some ↑functionality to a human or a ↑system by a provider (a system, organization, group or individual) that delivers value to the receiver.

    Note:

    In systems engineering, software engineering and Requirements Engineering, services are typically provided by a ↑system for a ↑user or another system.

  • Software-Anforderungsspezifikation
    Software requirements specification

    Synonym: Pflichtenheft

    A ↑requirements specification pertaining to a software ↑system .

    Abbreviation: SRS

  • Spezifikation
    Specification

    1. As a work product: A systematically represented description of the properties of an ↑item (a ↑system , a device, etc.) that satisfies given criteria.

    2. As a process: the process of specifying ( ↑eliciting , documenting and ↑validating ) the properties of an ↑item .

    Note:

    A specification may be about required properties ( ↑requirements specification ) or implemented properties (e.g., a technical product specification).

  • Spezifikation durch Beispiele
    Specification by example

    A ↑technique that specifies test cases and ↑requirements for a ↑system by providing examples of how the system should behave.

  • Spezifikationssprache
    Specification language

    An artificial ↑language that has been created for expressing ↑specifications .

  • Spike
    Spike

    Synonym: Erkundung

    In agile development: A task aimed at gaining insight or gathering information, rather than at producing a ↑product ↑increment .

  • Sprint
    Sprint

    An ↑iteration in ↑agile development, particularly when using ↑Scrum.

  • Sprint-Backlog
    Sprint backlog

    Synonym: Sprint-Auftragsbestand

    A set of ↑product backlog items that have been selected to be implemented in the current ↑sprint .

  • Stakeholder
    Stakeholder

    Synonym: Interesseneigner

    A person or organization who influences a ↑system’s ↑requirements or who is impacted by that system.

    Note:

    Influence can also be indirect. For example, some stakeholders may have to follow instructions issued by their managers or organizations.

  • Stakeholderanforderung
    Stakeholder requirement

    Synonym: Interesseneigneranforderung

    A ↑requirement expressing a ↑stakeholder desire or need.

    Note:

    Stakeholder requirements are typically written by stakeholders and express their desires and needs from their perspective.

  • Statechart
    Statechart

    A ↑state machine having states that are hierarchically and/or orthogonally decomposed.

  • Story (in einem RE-Kontext)
    Story (in an RE context)

    → User story

  • Story Map
    Story map

    Synonym: Story-Landschaft

    A two-dimensional arrangement of ↑user stories .

    Note:

    A story map helps understand the ↑functionality of a ↑system , identify gaps and plan releases.

  • Storyboard
    Storyboard

    A series of sketches or pictures that visualize the execution of a ↑scenario .

  • Strukturierte Analyse
    Structured Analysis

    An approach for specifying the ↑functionality of a system based on a hierarchy of ↑data flow diagrams. Data flows as well as persistent data are defined in a data dictionary. A ↑context diagram models the sources of incoming and the destinations of outgoing ↑data flows.

  • Synonym
    Synonym

    A word having the same meaning as another word.

  • Syntax
    Syntax

    The rules for constructing structured signs in a ↑language .

  • System
    System

    1. In general: A principle for ordering and structuring.
    2. In engineering: A coherent, delimitable set of elements that – by coordinated action – achieve some purpose.

    Note:

    1. A system may comprise other systems or ↑components as sub-systems.
    2. The purposes achieved by a system may be delivered by
    - deploying the system at the place(s) where it is used,
    - selling/providing the system as a ↑product to its ↑users,
    - having providers who offer the system’s capabilities as ↑services to users.
    3. Systems containing both software and physical ↑components are called cyber-physical systems.

    4. Systems spanning software, hardware, people and organizational aspects are called socio-technical systems.


    Important: In all definitions referring to system in this glossary, system is an umbrella term which includes
    - ↑products provided to customers,
    - ↑services made available to customers,
    - other work products such as devices, procedures or tools that help people or organizations achieve some goal,
    - system ↑components or ↑compositions of systems.

  • Systemgrenze
    System boundary

    The boundary between a ↑system and its surrounding ↑context .

    Note:

    1. The system boundary delimits the system as it shall be after its implementation and deployment.

    2. At the system boundary, the external interfaces between a ↑system and its ↑context have to be defined.

    3. The system boundary frequently coincides with the ↑scope of a ↑system (which denotes the range of things that can be shaped and designed). However, this is not always the case: there may be components within the system boundary that have to be re-used as they are (i.e., cannot be shaped nor designed), while in the system context there may be things that can be re-designed when the system is developed (which means that they are in scope).

  • Systemkontext
    System context

    The part of a ↑system’s environment that is relevant for the definition as well as the understanding of the ↑requirements of a ↑system to be developed.

  • Systemanforderung
    System requirement

    A ↑requirement pertaining to a ↑system .

  • System-Anforderungsspezifikation
    System requirements specification

    Synonym: Pflichtenheft

    Note:

    A system requirements specification is frequently considered to be a synonym for ↑requirements specification.

    Abbreviation: SyRS

  • Sicht
    View

    An excerpt from a ↑work product , containing only those parts one is currently interested in.

    Note:

    A view can abstract or aggregate parts of the work product.

T
  • Teilformal
    Semi-formal

    Something which is formal to some extent, but not completely.

    Note:

    A ↑work product is called semi-formal if it contains formal parts, but isn’t formalized totally. Typically, a semi-formal work product has a defined ↑syntax , while the ↑semantics is partially defined only.

  • Technik
    Technique

    A documented set of coherent actions for accomplishing a ↑task or achieving an objective.

  • Thematische Sammlung
    Theme

    In agile development: A collection of related ↑user stories .

U
  • Umfang (einer Systementwicklung)
    Scope (of a system development)

    The range of things that can be shaped and designed when developing a ↑system .

  • UML
    UML

    Abbreviation for Unified Modeling Language, a standardized language for modeling problems or solutions.

  • Use Case
    Use case

    A set of possible interactions between external ↑actors and a ↑system that provide a benefit for the actor(s) involved.

    Note:

    Use cases specify a system from a user’s (or other external actor’s) perspective: every use case describes some ↑functionality that the system must provide for the actors involved in the use case.

  • Use Case Diagramm
    Use case diagram

    A diagram type in UML that models the ↑actors and the ↑use cases of a ↑system .

    Note:

    The boundary between the actors and the use cases constitutes the ↑system boundary.

  • Use Case Modell
    Use case model

    Synonym: Anwendungsfallmodell

    A ↑model consisting of a set of ↑use cases , typically together with a ↑use case diagram.

  • User Story
    User story

    A description of a need from a ↑user’s perspective together with the expected benefit when this need is satisfied.

    Note:

    1. User stories are typically written in ↑natural language using a ↑phrase template and are accompanied by ↑acceptance criteria .

    2. In ↑agile development, user stories are the main means for communicating needs between a ↑product owner and the development team.

  • Überprüfbarkeit (von Anforderungen)
    Verifiability (of requirements)

    The degree to which the fulfillment of a ↑requirement by an implemented ↑system can be verified.

    Note:

    Such ↑verification can be performed, for example by defining ↑acceptance test cases, measurements or ↑inspection procedures.

V
  • Verhalten
    Behavior

    The way in which a ↑system reacts to stimuli, changes its state and produces observable results.

    Note:

    Stimuli may be events or changes of conditions. Their origin may be external or system-internal.

  • Verhaltensmodell
    Behavior model

    A ↑model describing the ↑behavior of a ↑system , e.g., by a ↑state machine.

  • Vollständigkeit (von Anforderungen)
    Completeness (of requirements)

    1. For a single ↑requirement : The degree to which the specification of a requirement is self-contained.

    2. For a ↑work product covering multiple requirements: The degree to which the work product contains all known requirements that are relevant in the scope of this work product.

  • Verhandlung (von Anforderungen)
    Negotiation (of requirements)

    → Requirements negotiation

  • Verfolgbarkeit
    Traceability

    1. In general: The ability to establish explicit relationships between related ↑work products or ↑items within work products.

    2. In RE: The ability to trace a ↑requirement
    (a) back to its origins,
    (b) forward to its implementation in design and code and its associated tests,
    (c) to requirements it depends on (and vice-versa).

  • Verstehbarkeit
    Understandability

    The degree to which an ↑item is comprehensible to its intended users.

    Note:

    Typical items are: a ↑system , a ↑work product , or a part thereof.

  • Validierung
    Validation

    The ↑process of confirming that an ↑item (a ↑system , a ↑work product or a part thereof) matches its ↑stakeholders’ needs.

    Note:

    In RE, validation is the process of confirming that the documented ↑requirements match their ↑stakeholders’ needs; in other words: whether the right requirements have been specified.

  • Variabilität
    Variability

    1. The degree to which a ↑system can be changed or customized.

    2. In product lines: The ↑features that can differ among the members of the ↑product line .

  • Variante
    Variant

    One of the possible forms that an ↑item (e.g., a ↑requirement ) may have.

  • Variationspunkt
    Variation point

    A point in a ↑product line where an element of the product line (typically a variable or a ↑feature ) can be chosen from a set of ↑variants .

  • Verifikation
    Verification

    The process of confirming that an ↑item (a system, a work product, or a part thereof) fulfills its ↑specification .

    Note:

    Requirements verification is the process of confirming that the ↑requirements have been documented properly and satisfy the ↑quality criteria for requirements; in other words, whether the requirements have been specified right.

  • Version
    Version

    An occurrence of an ↑item which exists in multiple, time-ordered occurrences where each occurrence has been created by modifying one of its previous occurrences.

  • Vision (für ein System oder Produkt)
    Vision (for a system or product)

    A conceptual imagination of a future ↑system or ↑product , describing its key characteristics and how it will create value for its ↑users .

W
  • Wartbarkeit
    Maintainability

    Synonym: Pflegbarkeit

    The ease with which a ↑system can be modified by the intended maintainers.

    Note:

    Maintainability may be stated as a ↑quality requirement .

  • Werkzeug (im Software Engineering)
    Tool (in software engineering)

    A (software) ↑system that helps develop, operate and maintain ↑systems.

    Note:

    In RE, tools support ↑requirements management as well as modeling, documenting, and validating ↑requirements.

  • Walkthrough
    Walkthrough

    A ↑review in which the author of a ↑work product leads the reviewers systematically through the work product and the reviewers ask questions and make comments about possible issues.

  • Wireframe
    Wireframe

    Synonym: Drahtmodell (Im RE-Kontext sinngemäß oft besser: Papier-und-Bleistift Modell)

    A low-fidelity ↑prototype built with simple materials that primarily serves for discussing and validating requirements, design ideas or user interface concepts.

    Note:

    When prototyping digital systems, wireframes are typically built with paper. Such prototypes are also called paper prototypes.

Z
  • Zweig
    Branch

    A line of ↑configurations or ↑work product ↑versions that forks away from the main line (or from another branch) at some point in time.

    Note:

    A branch is created by making a copy of some configuration or work product version and making this copy the root of the branch. A branch may be merged with the main line or with another branch at some later point in time.

  • Ziel
    Goal

    A desired state of affairs (that a ↑stakeholder wants to achieve).

    Note:

    Goals describe intentions of stakeholders. They may conflict with one another.

  • Zielmodell
    Goal model

    A ↑model representing a set ↑goals, sub-goals and the relationships between them.

    Note:

    Goal models may also include tasks and resources needed to achieve a goal, actors who want to achieve a goal, and obstacles that impede the achievement of a goal.

  • Zuverlässigkeit
    Reliability

    The degree to which a ↑system performs specified functions under specified conditions for a specified period of time.

    Note:

    Reliability may be stated as a ↑quality requirement .

  • Zustandsmaschine
    State machine

    A ↑model describing the behavior of a ↑system by a finite set of states and state transitions. State transitions are triggered by events and can in turn trigger actions and new events.

  • Zustandsdiagramm
    State machine diagram

    A diagrammatic representation of a ↑state machine .

  • Zustandsdiagramm
    State-transition diagram

    → State machine diagram

  • Zeitrahmen (mit fester Länge)
    Timebox

    Synonym: Timebox

    A fixed, non-extendable amount of time for completing a set of ↑tasks .

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