Synonym: Bug
An imperfection or deficiency in a ↑work product that impairs its intended use.
Ein gemeinsames Verständnis der verwendeten Begriffe ist die Grundlage für erfolgreiches RE. Das CPRE Glossar umfasst die Kernbegriffe des Requirements Engineering - es ist das zentrale Nachschlagewerk über alle CPRE Module und Ebenen hinweg! Das RE@Agile Glossar ergänzt das CPRE Glossar durch Begriffe für das Requirements Engineering im agilen Umfeld.
Die Glossare sind in verschiedenen Sprachen auch zum Download verfügbar.
Das CPRE Glossar: Die wichtigsten Begriffe des Requirements Engineering im Überblick
Bitte beachten Sie, dass die Begriffsdefinitionen in den Glossaren bewusst nur auf Englisch existieren, um Unschärfen oder Interpretationsspielraum, die aus Übersetzungen resultieren können, auszuschließen.
Synonym: Bug
An imperfection or deficiency in a ↑work product that impairs its intended use.
Synonym: Gestaltung
1. A plan or drawing produced to show how something will look, function or be structured before it is made.
2. The activity of creating a design.
3. A decorative pattern [This meaning does not apply in the software engineering ↑domain ].
1. In software product development, we distinguish between creative design which shapes the look and feel of the product, i.e., its perceivable form, function and quality, and technical design (also called software design) which determines the inner structure of the product, in particular the software architecture.
2. The creative design of products is also called product design.
3. The creative design of digital solutions is called digital design.
A range of relevant things (for some given matter); for example, an ↑application domain .
A ↑model describing phenomena in an ↑application domain .
1. In RE, domain models are created with the intention to understand the ↑application domain in which a planned ↑system will be situated.
2. Static domain models specify (business) objects and their relationships in a ↑domain of interest.
3. Domain story models specify visual stories about how actors interact with devices, artifacts and other items in a ↑domain .